http://bugs.winehq.org/show_bug.cgi?id=30179 Bug #: 30179 Summary: War of the Ring: Game crashes when building any structure. Product: Wine Version: 1.4 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs(a)winehq.org ReportedBy: samurai_no_densetsu(a)yahoo.es Classification: Unclassified Regression SHA1: 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f Lord of the Rings: War of the Ring used to work fine but when tested it recently it crashes as soon as you try to build any structure in the game. Since this is a regression, did a regresion test, the result was: 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is first bad commit commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Tue Apr 19 21:24:26 2011 +0200 wined3d: Give GL_ARB_map_buffer_range another try. Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that caused major performance problems. If the user is using an older driver we now drop the VBO instead of using doublebuffered loading, which means that we fall back to the current behavior(no dynamic VBO) as needed. Dynamic VBOs are needed on Nvidia drivers for GL_ARB_instanced_arrays. :040000 040000 0cada15043b731febf2ef2a673aaaecc4af75f8d c474ade74a8db2a9c547674dbb4c809841087a3d M dlls There's a working demo showing the same problem at: http://www.fileplanet.com/130634/130000/fileinfo/The-War-of-the-Ring-Single-... To reproduce, use game level on the top right of the map. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.