http://bugs.winehq.org/show_bug.cgi?id=55206 --- Comment #3 from brandow <brandowlucas@gmail.com> --- Still reproducible on Wine 11.4 (staging). Using DXVK, as vanilla WineD3D causes a crash at startup (see mwr_debug_crash_clean_wine.log at the end of the report). Running the game with `chrt -r 1 wine` resolves ~99% of the audio crackling in the main menu. However: Upon entering the game map, audio completely disappears. When opening the pause menu (ESC), audio crackling is still present. Tested configurations: Clean prefix with only DXVK → https://gist.githubusercontent.com/BrandowLucas/4f291d874770850b61bef946f62f... DXVK + native XAudio overrides → https://gist.githubusercontent.com/BrandowLucas/1a53736bfe89611a34849f72732d... Logs were captured using: WINEDEBUG="+timestamp,+audio,+mmdevapi,+dsound,+xaudio2,+seh,+trace,+loaddll" chrt -r 1 wine h1_sp64_ship.exe > mwr_debug.log 2>&1 For native XAudio, I used: winetricks -q xact xact_x64 xaudio29 Additionally copied xaudio2_8.dll from a Windows system into system32 and set it to native override PipeWire tuning: Set quantum to 256 using: pw-metadata -n settings 0 clock.force-quantum 256 No improvement observed Current PipeWire quantum settings: clock.quantum = 256 clock.min-quantum = 256 clock.max-quantum = 256 clock.force-quantum = 0 Audio devices (aplay -l): card 0: HDMI (HD-Audio Generic) card 1: ALC257 Analog (HD-Audio Generic) System audio info (inxi -A): GPU audio: AMD Renoir/Cezanne HDMI/DP (snd_hda_intel) AMD Audio Coprocessor (no driver) AMD Ryzen HD Audio (snd_hda_intel) ALSA: kernel 6.19.7-1-cachyos PipeWire: 1.6.2 (active) mwr_debug_crash_clean_wine.log: https://gist.githubusercontent.com/BrandowLucas/f7a72b3c606f5a25576b7ef2e6dd... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.