July 24, 2008
4:24 p.m.
http://bugs.winehq.org/show_bug.cgi?id=14038 --- Comment #51 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-07-24 11:24:13 --- (In reply to comment #50) > With current git and ORM=fbo everything is working for me. Everything at the > maximum except anti-aliasing = off. Gonna check this evening. What do you mean with "everything"? I have a lot of bugs with the game: - shadow volume border bug - bullettime/postprocessing bugs - pixelshader skin bug Only to name a few... > This is with demo not the full game. Can you confirm you are testing this with > demo? Yeah, read my first post. I can check with the full game if Stefan or Henri want it, but I think as long as the demo does perform so bad like it currently does it's no use to begin playing the real one... > Henri's patch has no affect for me except removal of these messages: > > fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> > GL_INVALID_ENUM (0x500) from glReadBuffer @ > ../../../wine.git/dlls/wined3d/surface.c / 920 > Negative, like I mentioned above the patch kills them but brings new/different ones.. Cheers, Tobias -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.