http://bugs.winehq.org/show_bug.cgi?id=14038 --- Comment #64 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-07-29 11:37:56 --- I can reproduce this problem on my card (bullet time filled with solid color) with git by commenting out the line with GL_ARB_texture_non_power_of_two in wined3d/directx.c or doing gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE; Also lots of these messages appear: fixme:d3d:transform_texture Non-power2 texture being used with generated texture coords Not sure if it means anything :/. Considering that it's not supposedly fixed on geforce5 that doesn't have this extension, this confuses me. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.