[Bug 59507] New: Metro 2033 Redux needs float controls support
http://bugs.winehq.org/show_bug.cgi?id=59507 Bug ID: 59507 Summary: Metro 2033 Redux needs float controls support Product: vkd3d Version: 1.19 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: vkd3d-shader Assignee: wine-bugs@list.winehq.org Reporter: andrey.goosev@gmail.com Distribution: --- 0860:fixme:d3d_shader:shader_spirv_compile_shader Shader log: 0860:fixme:d3d_shader:shader_spirv_compile_shader <anonymous>: W2304: Cannot emit denormal mode for 32-bit floats. The target environment does not support float controls. 0860:fixme:d3d_shader:shader_spirv_compile_shader vkd3d-1.19-75-g7d9c4d1a -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59507 --- Comment #1 from Henri Verbeet <hverbeet@gmail.com> --- Is there an issue with the application, or is this purely about the message? If this is purely about the message, note that it's a warning; the easiest way to make it less noisy is probably to change "VKD3D_SHADER_LOG_WARNING" to "VKD3D_SHADER_LOG_ERROR" in shader_spirv_compile_shader() from Wine's dlls/wined3d/shader_spirv.c, or perhaps to tie that to something like WARN_ON(d3d_shader). Alternatively, there's an argument that we should leave the denormal modes as VKD3D_SHADER_DENORMAL_MODE_ANY for d3dbc and tpf shaders with api_version <= VKD3D_SHADER_API_VERSION_1_19. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59507 --- Comment #2 from Andrey Gusev <andrey.goosev@gmail.com> --- According to a deeper checking it's purely about the message. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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