[Bug 59597] New: Alekhine's Gun crashes on launch with exceeds limits for shader
http://bugs.winehq.org/show_bug.cgi?id=59597 Bug ID: 59597 Summary: Alekhine's Gun crashes on launch with exceeds limits for shader Product: vkd3d Version: 1.19 Hardware: x86-64 OS: Linux Status: NEW Severity: minor Priority: P2 Component: hlsl Assignee: wine-bugs@list.winehq.org Reporter: andrey.goosev@gmail.com Distribution: --- Created attachment 80666 --> http://bugs.winehq.org/attachment.cgi?id=80666 shader <anonymous>:432:21: E9015: Register r12 exceeds limits for shader type 0x1, version 2.0. vkd3d-1.19-101-g5a39d274 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59597 Zeb Figura <z.figura12@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com --- Comment #1 from Zeb Figura <z.figura12@gmail.com> --- Native actually fails too with D3DCOMPILE_SKIP_OPTIMIZATION, so that's cool. With anything else it uses no more than six registers. I'm looking into what we're wasting all that space on. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59597 Andrey Gusev <andrey.goosev@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED Fixed by SHA1| |0ffcea54c8f5432500036f1fbfc | |91f1d3ae792c0 Component|hlsl |vkd3d-shader --- Comment #2 from Andrey Gusev <andrey.goosev@gmail.com> --- Marking fixed. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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