[Bug 59825] New: focus tracking not quite correct when focus-follows-mouse
http://bugs.winehq.org/show_bug.cgi?id=59825 Bug ID: 59825 Summary: focus tracking not quite correct when focus-follows-mouse Product: Wine Version: 11.10 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winex11.drv Assignee: wine-bugs@list.winehq.org Reporter: galtgendo@o2.pl Distribution: --- This might be just a different variant of bug 57682, but till proven otherwise, I treat it as a separate problem. It might also just be an openbox specific issue. Anyway, getting to point. Window manager is set to focus-follows-mouse with focus delay of 800ms. As an example, I'm using two f2p games to demonstrate the problem, but simply cause it's easiest to show it with these two. The mentioned games are Unnamed Space Idle and Synergism (both in their Windows versions). USI is Godot, Synergism is Electron. After putting Synergism on top of the other in a cascade like manner, I'm able to do the following: I move the mouse cursor from outside of the windows through uncovered portion of USI window to the Synergism window quickly enough that focus delay doesn't raise USI window then stop there. Window manager gives the focus to Synergism window and that should be it... Yet, as I move mouse over the Synergism window, I can see that despite USI window not having focus, it displays mouse tooltips for the elements it hovers over, despite being mostly covered and technically unfocused. As USI doesn't have (IIRC) any 'trigger by hover' actions, in this case it's mostly cosmetic, but if it did, I strongly suspect it would be more than that. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
participants (1)
-
WineHQ Bugzilla