[Bug 59989] New: S.T.A.L.K.E.R. Clear Sky needs 'Reservation shader target ps' feature
http://bugs.winehq.org/show_bug.cgi?id=59989 Bug ID: 59989 Summary: S.T.A.L.K.E.R. Clear Sky needs 'Reservation shader target ps' feature Product: vkd3d Version: 2.0 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: hlsl Assignee: wine-bugs@list.winehq.org Reporter: andrey.goosev@gmail.com Target Milestone: --- Distribution: --- Created attachment 81392 --> http://bugs.winehq.org/attachment.cgi?id=81392 shader Enhanced Full Dynamic Lighting (DX10) vkd3d:0024:trace:vkd3d:D3DCompile2VKD3D data 019563C0, data_size 4553, filename "", macros 005B9298, include 005B99B4, entry_point "main", profile "ps_4_1", flags 0x8, effect_flags 0, secondary_flags 0, secondary_data 00000000, secondary_data_size 0, shader_blob 005B999C, messages_blob 005B99B0, compiler_version 47. vkd3d-2.0-166-gfdbdd801 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59989 --- Comment #1 from Nikolay Sivov <bunglehead@gmail.com> --- It's about this line presumably: Texture2D s_smap : register ( ps , t0 ) ; -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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