[Bug 60544] New: vkd3d_create_null_srv: unhandled view dimension 0x9 (D3D12_SRV_DIMENSION_TEXTURECUBE)
http://bugs.winehq.org/show_bug.cgi?id=60544 Bug ID: 60544 Summary: vkd3d_create_null_srv: unhandled view dimension 0x9 (D3D12_SRV_DIMENSION_TEXTURECUBE) Product: vkd3d Version: 1.4 Hardware: arm OS: MacOS Status: UNCONFIRMED Severity: critical Priority: P2 Component: vkd3d Assignee: wine-bugs@list.winehq.org Reporter: opendev@netforza.com Target Milestone: --- Summary: vkd3d_create_null_srv: unhandled view dimension 0x9 (D3D12_SRV_DIMENSION_TEXTURECUBE) Diablo II: Resurrected triggers "vkd3d:fixme:vkd3d_create_null_srv Unhandled view dimension 0x9." Null cube-map SRVs aren't created. Patch implementing them: https://github.com/SergioB/d2r-macos-wine-fix/tree/main/patches (0003) Related, in case a workaround on the vkd3d side is welcome: on macOS, D2R draws its terrain through a pass-through hull/domain shader pair (tessellation factor 1), and MoltenVK's tessellation emulation draws nothing for it, so the ground renders black. Patch 0002 in the same folder draws those 3-point patches as plain triangles. MoltenVK issue: [MoltenVK issue link] Environment: MacBook Air M3, macOS 26.6.2, Wine 11.0, MoltenVK 1.4.2, D2R 3.3.93847. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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