[Bug 58440] New: Dance eJay 6 and dance eJay 7 crash with advapi32 error
http://bugs.winehq.org/show_bug.cgi?id=58440 Bug ID: 58440 Summary: Dance eJay 6 and dance eJay 7 crash with advapi32 error Product: Wine Version: 10.10 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: advapi32 Assignee: wine-bugs(a)winehq.org Reporter: rave002(a)o2.pl Distribution: --- Created attachment 78891 --> http://bugs.winehq.org/attachment.cgi?id=78891 Dance ejay 6 Reloaded crash log Both applications used to run fine on the older versions of wine. I'm attaching the logs for Dance eJay 6.0, but the one for Dance 7 is pretty much the same. Tried winetricks to maybe install a "proper" version of advapi32, however winetricks doesn't provide it. I will try to add Dance eJay 7.0 crash log in a following comment if I'm able to. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58440 --- Comment #1 from darkhog <rave002(a)o2.pl> --- Created attachment 78892 --> http://bugs.winehq.org/attachment.cgi?id=78892 Dance ejay 7 crash log -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58440 --- Comment #2 from darkhog <rave002(a)o2.pl> --- Dance eJay 7 used to work fine before (on older version of Wine), so it's obviously a regression. I've installed Dance eJay 6 as it is marked as Platinum on AppDB in hopes of it working, however it crashes right away (dance 7 at least loads for a bit and crashes and "initializing arranger" part of the boot process). Both versions are fully activated, non-demo releases I've paid money for. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58440 darkhog <rave002(a)o2.pl> changed: What |Removed |Added ---------------------------------------------------------------------------- Distribution|--- |SUSE CC| |rave002(a)o2.pl -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58440 Alex Henrie <alexhenrie24@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |alexhenrie24@gmail.com --- Comment #3 from Alex Henrie <alexhenrie24@gmail.com> --- Is this still an issue in Wine 11.12? Is there a way to reproduce the crash without buying the software or registering for a trial? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58440 Stian Low <wineryyyyy@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wineryyyyy@gmail.com --- Comment #4 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 81441 --> http://bugs.winehq.org/attachment.cgi?id=81441 Screenshot Dance70.exe working for wine-11.13. Tested eJay Dance 7 Virtual Music Studio free trial: https://www.ejayshop.com/free-download/ Unable to reproduce any crash or advapi32 logs for renderer=gl (wined3d). renderer=vulkan (damavand) fails with these logs and backtrace: 0128:fixme:d3d:wined3d_texture_vk_prepare_texture unexpected bind flags 0, using VK_IMAGE_LAYOUT_GENERAL 0128:fixme:d3d:wined3d_sampler_vk_cs_init Unhandled srgb_decode 0. 0128:fixme:d3d:wined3d_sampler_vk_cs_init Unhandled srgb_decode 0. 0128:fixme:d3d:wined3d_sampler_vk_cs_init Unhandled srgb_decode 0. 0128:fixme:d3d:wined3d_texture_vk_prepare_texture unexpected bind flags 0, using VK_IMAGE_LAYOUT_GENERAL wine: Unhandled page fault on read access to 00000018 at address 796055D9 (thread 0128), starting debugger... Unhandled exception: page fault on read access to 0x00000018 in wow64 32-bit code (0x796055d9). Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:002b EIP:796055d9 ESP:027ff74c EBP:027ff7c4 EFLAGS:00010293( R- -- I S -A- -C) EAX:0000000c EBX:02cb0848 ECX:030d002c EDX:ffffffdf ESI:02c96a88 EDI:00000000 Stack dump: 0x027ff74c: 00000000 02c3f338 00000001 027ff808 0x027ff75c: 796c66b7 027ff808 796c66b7 02c3f338 0x027ff76c: 00000001 00002000 030d002c 00000005 0x027ff77c: 00000010 00000000 00000000 00000001 0x027ff78c: 027ff7b0 02c96a8c 02c42c90 00000000 0x027ff79c: 0000000c 00002000 023a6ce8 9c002200 Backtrace: =>0 0x796055d9 shader_spirv_resource_bindings_init+0xc9(bindings=02C42C90, wined3d_bindings=02C96A88, state=030D002C, shader_mask=0xffffffdf) [/home/any/tmp/wine_stianlow_wow64_new_build/../wine_stianlow/dlls/wined3d/shader_spirv.c:762] in wined3d (0x027ff7c4) 1 0x79604146 shader_spirv_apply_draw_state+0x86(shader_priv=02C42C88, context=02C95DE8, state=030D002C) [/home/any/tmp/wine_stianlow_wow64_new_build/../wine_stianlow/dlls/wined3d/shader_spirv.c:940] in wined3d (0x027ff8cc) 2 0x796bea6e wined3d_context_vk_apply_draw_state+0x2ee(context_vk=<couldn't compute location>, state=<couldn't compute location>, indirect_vk=<couldn't compute location>, indexed=<couldn't compute location>) [/home/any/tmp/wine_stianlow_wow64_new_build/../wine_stianlow/dlls/wined3d/context_vk.c:4033] in wined3d (0x027ffe78) 3 0x795106d3 adapter_vk_draw_primitive+0xa3(device=02C94AD0, state=030D002C, parameters=030DCE50) [/home/any/tmp/wine_stianlow_wow64_new_build/../wine_stianlow/dlls/wined3d/adapter_vk.c:1741] in wined3d (0x027ffed0) 4 0x796c9ee4 wined3d_cs_exec_draw+0x164(cs=<is not available>, data=<is not available>) [/home/any/tmp/wine_stianlow_wow64_new_build/../wine_stianlow/dlls/wined3d/cs.c:1129] in wined3d (0x027ffef4) 5 0x796cd1bf wined3d_cs_command_unlock+0xdb(cs=<has been optimized away by compiler>, queue=<internal error>) [/home/any/tmp/wine_stianlow_wow64_new_build/../wine_stianlow/dlls/wined3d/cs.c:3504] in wined3d (0x027fff38) 6 0x796cd1bf wined3d_cs_execute_next+0xdb(ctx=<couldn't compute location>) [/home/any/tmp/wine_stianlow_wow64_new_build/../wine_stianlow/dlls/wined3d/cs.c:3503] in wined3d (0x027fff38) 7 0x796cd1bf wined3d_cs_run+0x11f(ctx=<couldn't compute location>) [/home/any/tmp/wine_stianlow_wow64_new_build/../wine_stianlow/dlls/wined3d/cs.c:3295] in wined3d (0x027fff38) 8 0x7badfc5c in kernel32 (+0xfc5c) (0x027fff58) 9 0x7bc9e437 in ntdll (+0xe437) (0x027fff6c) 10 0x7bcde3ad in ntdll (+0x4e3ad) (0x027fffe8) 0x796055d9 shader_spirv_resource_bindings_init+0xc9 [/home/any/tmp/wine_stianlow_wow64_new_build/../wine_stianlow/dlls/wined3d/shader_spirv.c:762] in wined3d: movl 0xc(%eax), %eax 762 for (i = 0; i < descriptor_info->descriptor_count; ++i) Modules: Module Address Debug info Name (90 modules) PE 400000- 1584000 Deferred dance70 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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