wine-commits@list.winehq.org
December 2006
- 4 participants
- 720 discussions
Rob Shearman : ole32: Reset the message filter at the end of the message filter test.
by Alexandre Julliard Dec. 20, 2006
by Alexandre Julliard Dec. 20, 2006
Dec. 20, 2006
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Rob Shearman : ole32: Pass in the IID and IUnknown* of the object being executed to the server notification and message filter functions .
by Alexandre Julliard Dec. 20, 2006
by Alexandre Julliard Dec. 20, 2006
Dec. 20, 2006
1
0
Dec. 20, 2006
1
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Rob Shearman : ole32: Call the message filter for incoming calls.
by Alexandre Julliard Dec. 20, 2006
by Alexandre Julliard Dec. 20, 2006
Dec. 20, 2006
1
0
Rob Shearman : ole32: Implement CoRegisterChannelHook and call channel hook methods on the client side .
by Alexandre Julliard Dec. 20, 2006
by Alexandre Julliard Dec. 20, 2006
Dec. 20, 2006
1
0
Rob Shearman : ole32: Marshal the ORPCTHIS structure prefixed to the client data when doing ORPC calls .
by Alexandre Julliard Dec. 20, 2006
by Alexandre Julliard Dec. 20, 2006
Dec. 20, 2006
1
0
H. Verbeet : wined3d: Allow wined3d to handle multiple render targets.
by Alexandre Julliard Dec. 20, 2006
by Alexandre Julliard Dec. 20, 2006
Dec. 20, 2006
1
0
H. Verbeet : wined3d: Allow the FBO code to handle multiple render targets.
by Alexandre Julliard Dec. 20, 2006
by Alexandre Julliard Dec. 20, 2006
Dec. 20, 2006
1
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H. Verbeet : wined3d: Move storing the render target from ActiveRender to SetRenderTarget.
by Alexandre Julliard Dec. 20, 2006
by Alexandre Julliard Dec. 20, 2006
Dec. 20, 2006
1
0
H. Verbeet : wined3d: Allow the device to store multiple render targets.
by Alexandre Julliard Dec. 20, 2006
by Alexandre Julliard Dec. 20, 2006
Dec. 20, 2006
1
0