Jason Green : wined3d: Map vertex shader instructions to GLSL generating functions.
by Alexandre Julliard June 9, 2006
by Alexandre Julliard June 9, 2006
June 9, 2006
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Jason Green : wined3d: Map pixel shader instructions to GLSL generating functions.
by Alexandre Julliard June 9, 2006
by Alexandre Julliard June 9, 2006
June 9, 2006
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Jason Green : wined3d: Prototype the GLSL functions for use with pixel and vertex shaders.
by Alexandre Julliard June 9, 2006
by Alexandre Julliard June 9, 2006
June 9, 2006
1
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June 9, 2006
1
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Jason Green : wined3d: Unified float constant register mapping between ARB pixel and vertex shaders .
by Alexandre Julliard June 9, 2006
by Alexandre Julliard June 9, 2006
June 9, 2006
1
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Jason Green : wined3d: Add the bulk of the GLSL string generation functions .
by Alexandre Julliard June 9, 2006
by Alexandre Julliard June 9, 2006
June 9, 2006
1
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Jason Green : wined3d: Move constant loading out of DrawPrimDrawStrided() and enable
by Alexandre Julliard June 9, 2006
by Alexandre Julliard June 9, 2006
June 9, 2006
1
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Dmitry Timoshkov : comctl32: Return FALSE in the WM_CLOSE PROPSHEET_DialogProc handler.
by Alexandre Julliard June 9, 2006
by Alexandre Julliard June 9, 2006
June 9, 2006
1
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June 9, 2006
1
0
June 9, 2006
1
0