wine-commits@list.winehq.org
January 2007
- 4 participants
- 893 discussions
Stefan Dösinger : wined3d: Do not keep internal references on index buffers.
by Alexandre Julliard Jan. 8, 2007
by Alexandre Julliard Jan. 8, 2007
Jan. 8, 2007
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Stefan Dösinger : wined3d: Do not keep internal references on vertex buffers.
by Alexandre Julliard Jan. 8, 2007
by Alexandre Julliard Jan. 8, 2007
Jan. 8, 2007
1
0
Stefan Dösinger : wined3d: Do not keep internal references on pixel shaders.
by Alexandre Julliard Jan. 8, 2007
by Alexandre Julliard Jan. 8, 2007
Jan. 8, 2007
1
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Stefan Dösinger : wined3d: Do not keep internal references on vertex shaders.
by Alexandre Julliard Jan. 8, 2007
by Alexandre Julliard Jan. 8, 2007
Jan. 8, 2007
1
0
Stefan Dösinger : wined3d: Do not keep internal references to the vertex declaration.
by Alexandre Julliard Jan. 8, 2007
by Alexandre Julliard Jan. 8, 2007
Jan. 8, 2007
1
0
Stefan Dösinger : wined3d: Do not activate vertex shaders needlessly.
by Alexandre Julliard Jan. 8, 2007
by Alexandre Julliard Jan. 8, 2007
Jan. 8, 2007
1
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Jan. 8, 2007
1
0
Jan. 8, 2007
1
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Stefan Dösinger : wined3d: Move applying shader constants to the state table.
by Alexandre Julliard Jan. 8, 2007
by Alexandre Julliard Jan. 8, 2007
Jan. 8, 2007
1
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Stefan Dösinger : wined3d: Apply shaders in their state handlers.
by Alexandre Julliard Jan. 8, 2007
by Alexandre Julliard Jan. 8, 2007
Jan. 8, 2007
1
0