wine-commits@list.winehq.org
January 2007
- 4 participants
- 893 discussions
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Chris Robinson : wined3d: state_pointsprite should apply to all texture units.
by Alexandre Julliard Jan. 4, 2007
by Alexandre Julliard Jan. 4, 2007
Jan. 4, 2007
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Eric Pouech : imagehlp: Make use of the bReadOnly parameter in MapAndLoad.
by Alexandre Julliard Jan. 4, 2007
by Alexandre Julliard Jan. 4, 2007
Jan. 4, 2007
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Eric Pouech : imagehlp: Correctly handle files without NT headers in MapAndLoad.
by Alexandre Julliard Jan. 4, 2007
by Alexandre Julliard Jan. 4, 2007
Jan. 4, 2007
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Eric Pouech : imagehlp: Fixed computation of SizeOfImage in MapAndLoad.
by Alexandre Julliard Jan. 4, 2007
by Alexandre Julliard Jan. 4, 2007
Jan. 4, 2007
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H. Verbeet : wined3d: Skip WINED3DTSS_TEXCOORDINDEX state application for stages that aren' t mapped to a texture unit.
by Alexandre Julliard Jan. 4, 2007
by Alexandre Julliard Jan. 4, 2007
Jan. 4, 2007
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H. Verbeet : wined3d: Don' t do WINED3DTSS_ALPHAOP texture operations for stages that aren' t mapped to a texture unit.
by Alexandre Julliard Jan. 4, 2007
by Alexandre Julliard Jan. 4, 2007
Jan. 4, 2007
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H. Verbeet : wined3d: Skip sampler state application for stages that aren' t mapped to a texture unit.
by Alexandre Julliard Jan. 4, 2007
by Alexandre Julliard Jan. 4, 2007
Jan. 4, 2007
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