H. Verbeet : wined3d: Load texture coordinates even if no texture is bound to that stage at this time .
by Alexandre Julliard May 10, 2007
by Alexandre Julliard May 10, 2007
May 10, 2007
1
0
H. Verbeet : wined3d: Split texture coordinate loading from loadVertexData( ).
by Alexandre Julliard May 10, 2007
by Alexandre Julliard May 10, 2007
May 10, 2007
1
0
H. Verbeet : wined3d: Calling glDisableClientState() from loadVertexData() is redundant.
by Alexandre Julliard May 10, 2007
by Alexandre Julliard May 10, 2007
May 10, 2007
1
0
1
0
1
0
H. Verbeet : wined3d: Unload vertex weight data in case of EXT_VERTEX_WEIGHTING as well.
by Alexandre Julliard May 10, 2007
by Alexandre Julliard May 10, 2007
May 10, 2007
1
0
1
0
1
0
1
0
1
0