wine-commits@list.winehq.org
January 2008
- 3 participants
- 699 discussions
H. Verbeet : wined3d: SFLAG_INTEXTURE is the same as SFLAG_INDRAWABLE for offscreen render targets when ORM_FBO is used .
by Alexandre Julliard Jan. 3, 2008
by Alexandre Julliard Jan. 3, 2008
Jan. 3, 2008
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H. Verbeet : wined3d: Properly handle the surface location in stretch_rect_fbo().
by Alexandre Julliard Jan. 3, 2008
by Alexandre Julliard Jan. 3, 2008
Jan. 3, 2008
1
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H. Verbeet : wined3d: Bind the surface texture in LoadLocation().
by Alexandre Julliard Jan. 3, 2008
by Alexandre Julliard Jan. 3, 2008
Jan. 3, 2008
1
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H. Verbeet : wined3d: Call ActivateContext regardless of WINED3DCREATE_MULTITHREADED.
by Alexandre Julliard Jan. 3, 2008
by Alexandre Julliard Jan. 3, 2008
Jan. 3, 2008
1
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H. Verbeet : wined3d: Call SetGlTextureDesc() from BindTexture() rather than from PreLoad().
by Alexandre Julliard Jan. 3, 2008
by Alexandre Julliard Jan. 3, 2008
Jan. 3, 2008
1
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Alexandre Julliard : server: Redesign the server shutdown processing.
by Alexandre Julliard Jan. 3, 2008
by Alexandre Julliard Jan. 3, 2008
Jan. 3, 2008
1
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H. Verbeet : wined3d: Move binding the texture and dirtifying the sampler to its own function from surface_download_data ().
by Alexandre Julliard Jan. 3, 2008
by Alexandre Julliard Jan. 3, 2008
Jan. 3, 2008
1
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Alexandre Julliard : server: Use exponential backoff when waiting for wineserver -k to complete.
by Alexandre Julliard Jan. 3, 2008
by Alexandre Julliard Jan. 3, 2008
Jan. 3, 2008
1
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Alexander Nicolaysen Sørnes : objectManager: Get rid of setIsQueue/Rejected
by Chris Morgan Jan. 3, 2008
by Chris Morgan Jan. 3, 2008
Jan. 3, 2008
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Jan. 3, 2008
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