wine-commits@list.winehq.org
December 2008
- 2 participants
- 1225 discussions
Henri Verbeet : d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader () / GetPixelShader().
by Alexandre Julliard Dec. 30, 2008
by Alexandre Julliard Dec. 30, 2008
Dec. 30, 2008
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Henri Verbeet : wined3d: Get rid of the glname field in struct SHADER_OPCODE.
by Alexandre Julliard Dec. 30, 2008
by Alexandre Julliard Dec. 30, 2008
Dec. 30, 2008
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Dec. 30, 2008
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Alexandre Julliard : server: Make timer callback function and argument client_ptr_t instead of void pointers .
by Alexandre Julliard Dec. 30, 2008
by Alexandre Julliard Dec. 30, 2008
Dec. 30, 2008
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Alexandre Julliard : server: Make hook procedures client_ptr_t instead of void pointers.
by Alexandre Julliard Dec. 30, 2008
by Alexandre Julliard Dec. 30, 2008
Dec. 30, 2008
1
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Alexandre Julliard : server: Make the device opaque data a client_ptr_t instead of a void pointer.
by Alexandre Julliard Dec. 30, 2008
by Alexandre Julliard Dec. 30, 2008
Dec. 30, 2008
1
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Alexandre Julliard : server: Make the class opaque data a client_ptr_t instead of a void pointer.
by Alexandre Julliard Dec. 30, 2008
by Alexandre Julliard Dec. 30, 2008
Dec. 30, 2008
1
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Alexandre Julliard : server: Make the select cookie a client_ptr_t instead of a void pointer.
by Alexandre Julliard Dec. 30, 2008
by Alexandre Julliard Dec. 30, 2008
Dec. 30, 2008
1
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Alexandre Julliard : server: Store debugging output strings as client_ptr_t instead of void pointers.
by Alexandre Julliard Dec. 30, 2008
by Alexandre Julliard Dec. 30, 2008
Dec. 30, 2008
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Dec. 30, 2008
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