wine-commits@list.winehq.org
July 2008
- 3 participants
- 1114 discussions
Stefan Dösinger : wined3d: Create fragment processing state templates and select one.
by Alexandre Julliard July 8, 2008
by Alexandre Julliard July 8, 2008
July 8, 2008
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Stefan Dösinger : wined3d: Communicate the atifs functions via the fragment pipeline impl.
by Alexandre Julliard July 8, 2008
by Alexandre Julliard July 8, 2008
July 8, 2008
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July 8, 2008
1
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Stefan Dösinger : wined3d: Move texture transform flag stuff to the vertex pipeline states.
by Alexandre Julliard July 8, 2008
by Alexandre Julliard July 8, 2008
July 8, 2008
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July 8, 2008
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Stefan Dösinger : wined3d: Move the viewport to the vertex and misc pipeline states.
by Alexandre Julliard July 8, 2008
by Alexandre Julliard July 8, 2008
July 8, 2008
1
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Stefan Dösinger : wined3d: Move shader constants to the misc states.
by Alexandre Julliard July 8, 2008
by Alexandre Julliard July 8, 2008
July 8, 2008
1
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Alexandre Julliard : ntdll: Always restore the %gs register from the saved value in thread data.
by Alexandre Julliard July 8, 2008
by Alexandre Julliard July 8, 2008
July 8, 2008
1
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July 8, 2008
1
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