wine-commits@list.winehq.org
September 2008
- 3 participants
- 1215 discussions
Henri Verbeet : wined3d: Add a checkGLcall() at the end of loadTexCoords().
by Alexandre Julliard Sept. 18, 2008
by Alexandre Julliard Sept. 18, 2008
Sept. 18, 2008
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Henri Verbeet : wined3d: Make the debug channels more consistent.
by Alexandre Julliard Sept. 18, 2008
by Alexandre Julliard Sept. 18, 2008
Sept. 18, 2008
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Henri Verbeet : wined3d: Don't needlessly bind the texture in PreLoad().
by Alexandre Julliard Sept. 18, 2008
by Alexandre Julliard Sept. 18, 2008
Sept. 18, 2008
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Henri Verbeet : wined3d: Don' t assume the texture is bound in IWineD3DVolumeImpl_LoadTexture().
by Alexandre Julliard Sept. 18, 2008
by Alexandre Julliard Sept. 18, 2008
Sept. 18, 2008
1
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Henri Verbeet : wined3d: Remove some assumptions that PreLoad() will always bind the texture.
by Alexandre Julliard Sept. 18, 2008
by Alexandre Julliard Sept. 18, 2008
Sept. 18, 2008
1
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Paul Chitescu : explorer: WM_SYSCOMMAND SC_SCREENSAVE to desktop triggers screen saver.
by Alexandre Julliard Sept. 18, 2008
by Alexandre Julliard Sept. 18, 2008
Sept. 18, 2008
1
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Sept. 18, 2008
1
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1
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Alexandre Julliard : user32/tests: Fix some test failures on win9x.
by Alexandre Julliard Sept. 18, 2008
by Alexandre Julliard Sept. 18, 2008
Sept. 18, 2008
1
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Alexandre Julliard : kernel32/tests: Handle the win2k3 version check behavior.
by Alexandre Julliard Sept. 18, 2008
by Alexandre Julliard Sept. 18, 2008
Sept. 18, 2008
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