wine-commits@list.winehq.org
October 2009
- 3 participants
- 1207 discussions
Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsDepthStencil().
by Alexandre Julliard Oct. 28, 2009
by Alexandre Julliard Oct. 28, 2009
Oct. 28, 2009
1
0
Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsConstantBuffer().
by Alexandre Julliard Oct. 28, 2009
by Alexandre Julliard Oct. 28, 2009
Oct. 28, 2009
1
0
Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsBlend().
by Alexandre Julliard Oct. 28, 2009
by Alexandre Julliard Oct. 28, 2009
Oct. 28, 2009
1
0
Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsRenderTargetView().
by Alexandre Julliard Oct. 28, 2009
by Alexandre Julliard Oct. 28, 2009
Oct. 28, 2009
1
0
Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsDepthStencilView().
by Alexandre Julliard Oct. 28, 2009
by Alexandre Julliard Oct. 28, 2009
Oct. 28, 2009
1
0
Henri Verbeet : wined3d: Restore the thread's GL context on context_release () if it wasn't created by wined3d.
by Alexandre Julliard Oct. 28, 2009
by Alexandre Julliard Oct. 28, 2009
Oct. 28, 2009
1
0
Rico Schüller : d3d10: Fix a HeapFree() in d3d10_effect_Release().
by Alexandre Julliard Oct. 28, 2009
by Alexandre Julliard Oct. 28, 2009
Oct. 28, 2009
1
0
Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsShaderResource().
by Alexandre Julliard Oct. 28, 2009
by Alexandre Julliard Oct. 28, 2009
Oct. 28, 2009
1
0
Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsString().
by Alexandre Julliard Oct. 28, 2009
by Alexandre Julliard Oct. 28, 2009
Oct. 28, 2009
1
0
Henri Verbeet : wined3d: Rename DestroyContext() to context_destroy().
by Alexandre Julliard Oct. 28, 2009
by Alexandre Julliard Oct. 28, 2009
Oct. 28, 2009
1
0