wine-commits@list.winehq.org
October 2009
- 3 participants
- 1207 discussions
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Oct. 6, 2009
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Henri Verbeet : wined3d: Keep a reference to the vertex declaration initially captured by CreateStateBlock () as well.
by Alexandre Julliard Oct. 6, 2009
by Alexandre Julliard Oct. 6, 2009
Oct. 6, 2009
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Henri Verbeet : wined3d: Keep references to the textures initially captured by CreateStateBlock() as well.
by Alexandre Julliard Oct. 6, 2009
by Alexandre Julliard Oct. 6, 2009
Oct. 6, 2009
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Henri Verbeet : wined3d: Move the SM1 opcode enum to shader_sm1.c.
by Alexandre Julliard Oct. 6, 2009
by Alexandre Julliard Oct. 6, 2009
Oct. 6, 2009
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Andrey Turkin : kernel32: Send debug strings to system-wide monitor.
by Alexandre Julliard Oct. 6, 2009
by Alexandre Julliard Oct. 6, 2009
Oct. 6, 2009
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Alexandre Julliard : oleaut32: Use an assembly wrapper to implement DispCallFunc, and make it i386-only.
by Alexandre Julliard Oct. 6, 2009
by Alexandre Julliard Oct. 6, 2009
Oct. 6, 2009
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Oct. 6, 2009
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Oct. 6, 2009
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