wine-commits@list.winehq.org
December 2009
- 3 participants
- 1233 discussions
Dec. 31, 2009
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Christian Costa : d3dxof: Enable referencing objects defined in current top-level object.
by Alexandre Julliard Dec. 31, 2009
by Alexandre Julliard Dec. 31, 2009
Dec. 31, 2009
1
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Jacek Caban : jscript: Added a test using script dispatch after closing engine.
by Alexandre Julliard Dec. 31, 2009
by Alexandre Julliard Dec. 31, 2009
Dec. 31, 2009
1
0
Henri Verbeet : wined3d: Merge vertexshader_set_function() and pixelshader_set_function().
by Alexandre Julliard Dec. 31, 2009
by Alexandre Julliard Dec. 31, 2009
Dec. 31, 2009
1
0
Henri Verbeet : wined3d: Always handle WINED3DSPR_INPUT registers as input registers in shader_get_registers_used ().
by Alexandre Julliard Dec. 31, 2009
by Alexandre Julliard Dec. 31, 2009
Dec. 31, 2009
1
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Henri Verbeet : wined3d: Merge pixelshader.c and vertexshader.c.
by Alexandre Julliard Dec. 31, 2009
by Alexandre Julliard Dec. 31, 2009
Dec. 31, 2009
1
0
Henri Verbeet : wined3d: Move shader input/ output signatures to IWineD3DBaseShaderClass.
by Alexandre Julliard Dec. 31, 2009
by Alexandre Julliard Dec. 31, 2009
Dec. 31, 2009
1
0
Rob Shearman : jscript: Make sure retv pointer is initialised in exec_source even if no value needs to be returned .
by Alexandre Julliard Dec. 31, 2009
by Alexandre Julliard Dec. 31, 2009
Dec. 31, 2009
1
0
Rob Shearman : jscript: Make sure to initialise the string output parameter in run_exec.
by Alexandre Julliard Dec. 31, 2009
by Alexandre Julliard Dec. 31, 2009
Dec. 31, 2009
1
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Andrew Eikum : hlink: String target reference is actually moniker target' s display name.
by Alexandre Julliard Dec. 31, 2009
by Alexandre Julliard Dec. 31, 2009
Dec. 31, 2009
1
0