wine-commits@list.winehq.org
April 2009
- 2 participants
- 664 discussions
April 16, 2009
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Dan Kegel : ntdll: Add missing valgrind hook in RtlAllocateHeap.
by Alexandre Julliard April 16, 2009
by Alexandre Julliard April 16, 2009
April 16, 2009
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April 16, 2009
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Henri Verbeet : wined3d: Don't die if a vertex shader has samplers.
by Alexandre Julliard April 16, 2009
by Alexandre Julliard April 16, 2009
April 16, 2009
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Henri Verbeet : wined3d: Store the source modifiers in struct wined3d_shader_src_param.
by Alexandre Julliard April 16, 2009
by Alexandre Julliard April 16, 2009
April 16, 2009
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April 16, 2009
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April 16, 2009
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