wine-commits@list.winehq.org
April 2009
- 2 participants
- 664 discussions
Alexandre Julliard : gdi32: Move the whole DC restoring functionality into set_dc_state, and rename it to restore_dc_state.
by Alexandre Julliard April 8, 2009
by Alexandre Julliard April 8, 2009
April 8, 2009
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Alexandre Julliard : gdi32: Move the whole DC saving functionality into get_dc_state, and rename it to save_dc_state.
by Alexandre Julliard April 8, 2009
by Alexandre Julliard April 8, 2009
April 8, 2009
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Alexandre Julliard : gdi32: Move freeing of the DC path and regions into free_dc_ptr.
by Alexandre Julliard April 8, 2009
by Alexandre Julliard April 8, 2009
April 8, 2009
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Alexandre Julliard : gdi32: Allow the visible region to be zero since this is the case for metafiles.
by Alexandre Julliard April 8, 2009
by Alexandre Julliard April 8, 2009
April 8, 2009
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Stefan Dösinger : d3d8, d3d9: Don' t rely on the wined3d buffer type.
by Alexandre Julliard April 8, 2009
by Alexandre Julliard April 8, 2009
April 8, 2009
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Alexandre Julliard : gdi32: Completely implement RestoreDC in the driver, having it call restore_dc_state if necessary.
by Alexandre Julliard April 8, 2009
by Alexandre Julliard April 8, 2009
April 8, 2009
1
0
Nicolas Le Cam : shell32/tests: Fix wrong comment and update test accordingly.
by Alexandre Julliard April 7, 2009
by Alexandre Julliard April 7, 2009
April 7, 2009
1
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Nicolas Le Cam : shell32/tests: Fix a test on WinNT and some Win95.
by Alexandre Julliard April 7, 2009
by Alexandre Julliard April 7, 2009
April 7, 2009
1
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Henri Verbeet : wined3d: Explicitly pass register type and index to shader_is_scalar().
by Alexandre Julliard April 7, 2009
by Alexandre Julliard April 7, 2009
April 7, 2009
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Henri Verbeet : wined3d: Store the register type in struct wined3d_shader_dst_param.
by Alexandre Julliard April 7, 2009
by Alexandre Julliard April 7, 2009
April 7, 2009
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