wine-commits@list.winehq.org
April 2009
- 2 participants
- 664 discussions
Damjan Jovanovic : winemenubuilder: Make initial directories for fd. o MIME type handling.
by Alexandre Julliard April 6, 2009
by Alexandre Julliard April 6, 2009
April 6, 2009
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April 6, 2009
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Henri Verbeet : wined3d: Store the destination modifiers in struct wined3d_shader_dst_param.
by Alexandre Julliard April 6, 2009
by Alexandre Julliard April 6, 2009
April 6, 2009
1
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Henri Verbeet : wined3d: Pass a pointer to struct wined3d_shader_dst_param to shader_glsl_add_dst_param ().
by Alexandre Julliard April 6, 2009
by Alexandre Julliard April 6, 2009
April 6, 2009
1
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Henri Verbeet : wined3d: Use a more appropriate mask for masking out the write mask.
by Alexandre Julliard April 6, 2009
by Alexandre Julliard April 6, 2009
April 6, 2009
1
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Dmitry Timoshkov : gdi32: Cache current font code page in the DC structure.
by Alexandre Julliard April 6, 2009
by Alexandre Julliard April 6, 2009
April 6, 2009
1
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Henri Verbeet : wined3d: Pass a pointer to struct wined3d_shader_dst_param to shader_glsl_append_dst_ext ().
by Alexandre Julliard April 6, 2009
by Alexandre Julliard April 6, 2009
April 6, 2009
1
0
Henri Verbeet : wined3d: Unset the current GLSL program when it's destroyed .
by Alexandre Julliard April 6, 2009
by Alexandre Julliard April 6, 2009
April 6, 2009
1
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Dmitry Timoshkov : gdi32: Use GdiGetCodePage() instead of duplicating its functionality.
by Alexandre Julliard April 6, 2009
by Alexandre Julliard April 6, 2009
April 6, 2009
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Dmitry Timoshkov : gdi32: Add a couple of SetGraphicsMode/ SetWorldTransform tests, make them pass under Wine.
by Alexandre Julliard April 6, 2009
by Alexandre Julliard April 6, 2009
April 6, 2009
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