Stefan Dösinger : wined3d: Get rid of the strcat in shader_arb_add_dst_param and make it shader_arb_get_dst_param .
by Alexandre Julliard May 11, 2009
by Alexandre Julliard May 11, 2009
May 11, 2009
1
0
1
0
Gerald Pfeifer : cryptui: Remove double assignment in import_store_dlg_proc ().
by Alexandre Julliard May 11, 2009
by Alexandre Julliard May 11, 2009
May 11, 2009
1
0
May 11, 2009
1
0
Henri Verbeet : d3d10core: Release the wined3d shader when the d3d10 pixel shader is destroyed.
by Alexandre Julliard May 11, 2009
by Alexandre Julliard May 11, 2009
May 11, 2009
1
0
Henri Verbeet : d3d10core: Parse pixelshader output signatures and pass them to CreatePixelShader().
by Alexandre Julliard May 11, 2009
by Alexandre Julliard May 11, 2009
May 11, 2009
1
0
Henri Verbeet : d3d10core: Improve the shader input/ output signature parsing code.
by Alexandre Julliard May 11, 2009
by Alexandre Julliard May 11, 2009
May 11, 2009
1
0
Henri Verbeet : d3d10core: Implement ID3D10Device::PSSetShader().
by Alexandre Julliard May 11, 2009
by Alexandre Julliard May 11, 2009
May 11, 2009
1
0
Henri Verbeet : wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register .
by Alexandre Julliard May 11, 2009
by Alexandre Julliard May 11, 2009
May 11, 2009
1
0
Juan Lang : inetmib1/tests: Trace the SNMP error code and index rather than GetLastError on failure.
by Alexandre Julliard May 11, 2009
by Alexandre Julliard May 11, 2009
May 11, 2009
1
0