wine-commits@list.winehq.org
June 2009
- 5 participants
- 1115 discussions
Henri Verbeet : wined3d: Only use stretch_rect_fbo() on surfaces that are FBO attachable.
by Alexandre Julliard June 5, 2009
by Alexandre Julliard June 5, 2009
June 5, 2009
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Henri Verbeet : wined3d: Add extension detection to the GL format template table.
by Alexandre Julliard June 5, 2009
by Alexandre Julliard June 5, 2009
June 5, 2009
1
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Henri Verbeet : wined3d: Check FBO compatibility on all formats with a GL format.
by Alexandre Julliard June 5, 2009
by Alexandre Julliard June 5, 2009
June 5, 2009
1
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Henri Verbeet : wined3d: Add extension detection for ARB_depth_texture.
by Alexandre Julliard June 5, 2009
by Alexandre Julliard June 5, 2009
June 5, 2009
1
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Henri Verbeet : wined3d: Set texture filtering to NEAREST in check_fbo_compat().
by Alexandre Julliard June 5, 2009
by Alexandre Julliard June 5, 2009
June 5, 2009
1
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Henri Verbeet : wined3d: Check the result from wine_rb_get() before using it in WINE_RB_ENTRY_VALUE.
by Alexandre Julliard June 5, 2009
by Alexandre Julliard June 5, 2009
June 5, 2009
1
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June 5, 2009
1
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June 5, 2009
1
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June 5, 2009
1
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Henri Verbeet : wined3d: Don't use the vertex/pixel shader when we' re not supposed to.
by Alexandre Julliard June 5, 2009
by Alexandre Julliard June 5, 2009
June 5, 2009
1
0