wine-commits@list.winehq.org
November 2010
- 2 participants
- 866 discussions
Henri Verbeet : ddraw: Setup the device window in SetCooperativeLevel().
by Alexandre Julliard Nov. 8, 2010
by Alexandre Julliard Nov. 8, 2010
Nov. 8, 2010
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Henri Verbeet : wined3d: Don' t use floating point textures without ARB_texture_float.
by Alexandre Julliard Nov. 8, 2010
by Alexandre Julliard Nov. 8, 2010
Nov. 8, 2010
1
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Henri Verbeet : wined3d: Move the fullscreen window setup / restore code to the device.
by Alexandre Julliard Nov. 8, 2010
by Alexandre Julliard Nov. 8, 2010
Nov. 8, 2010
1
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Maarten Lankhorst : quartz: Forward IQualityControl on pullpin to base filter.
by Alexandre Julliard Nov. 8, 2010
by Alexandre Julliard Nov. 8, 2010
Nov. 8, 2010
1
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Eric Pouech : server: Removed the no longer used bare parameter out of get_console_mode request.
by Alexandre Julliard Nov. 8, 2010
by Alexandre Julliard Nov. 8, 2010
Nov. 8, 2010
1
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Maarten Lankhorst : quartz: Use media time instead of stream time in null renderer.
by Alexandre Julliard Nov. 8, 2010
by Alexandre Julliard Nov. 8, 2010
Nov. 8, 2010
1
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Maarten Lankhorst : quartz: Actually use the start time in SendRun.
by Alexandre Julliard Nov. 8, 2010
by Alexandre Julliard Nov. 8, 2010
Nov. 8, 2010
1
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Nov. 8, 2010
1
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Maarten Lankhorst : strmbase: Forward IQualityControl on output pin to base filter.
by Alexandre Julliard Nov. 8, 2010
by Alexandre Julliard Nov. 8, 2010
Nov. 8, 2010
1
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Nov. 8, 2010
1
0