wine-commits@list.winehq.org
March 2010
- 3 participants
- 919 discussions
Henri Verbeet : wined3d: Use the same order of operations for depth clears as for stencil clears.
by Alexandre Julliard March 25, 2010
by Alexandre Julliard March 25, 2010
March 25, 2010
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Henri Verbeet : d3d8/tests: Add some message processing to test_wndproc().
by Alexandre Julliard March 25, 2010
by Alexandre Julliard March 25, 2010
March 25, 2010
1
0
Henri Verbeet : wined3d: Just mark the stencil write mask dirty in IWineD3DDeviceImpl_ClearSurface( ).
by Alexandre Julliard March 25, 2010
by Alexandre Julliard March 25, 2010
March 25, 2010
1
0
Henri Verbeet : d3d9/tests: Add some message processing to test_wndproc().
by Alexandre Julliard March 25, 2010
by Alexandre Julliard March 25, 2010
March 25, 2010
1
0
Henri Verbeet : wined3d: Just mark the color write mask dirty in IWineD3DDeviceImpl_ClearSurface().
by Alexandre Julliard March 25, 2010
by Alexandre Julliard March 25, 2010
March 25, 2010
1
0
Christian Costa : d3dx9_36: Implement D3DXCreateEffectEx and make D3DXCreateEffect use it.
by Alexandre Julliard March 25, 2010
by Alexandre Julliard March 25, 2010
March 25, 2010
1
0
Christian Costa : d3dx9_36: Add stub for D3DXCreateEffectCompiler.
by Alexandre Julliard March 25, 2010
by Alexandre Julliard March 25, 2010
March 25, 2010
1
0
March 25, 2010
1
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Eric Pouech : dbghelp: Enhanced x86_64 stack unwinding with PE' s function table data.
by Alexandre Julliard March 25, 2010
by Alexandre Julliard March 25, 2010
March 25, 2010
1
0
March 25, 2010
1
0