wine-commits@list.winehq.org
April 2010
- 2 participants
- 898 discussions
Henri Verbeet : wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_get_gl_buffer().
by Alexandre Julliard April 21, 2010
by Alexandre Julliard April 21, 2010
April 21, 2010
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Henri Verbeet : wined3d: Simply pass implementation pointers to stretch_rect_fbo().
by Alexandre Julliard April 21, 2010
by Alexandre Julliard April 21, 2010
April 21, 2010
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Henri Verbeet : wined3d: Avoid some unnecessary invalidations of the the onscreen depth buffer.
by Alexandre Julliard April 21, 2010
by Alexandre Julliard April 21, 2010
April 21, 2010
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Henri Verbeet : wined3d: Fix some more misspellings of "device".
by Alexandre Julliard April 21, 2010
by Alexandre Julliard April 21, 2010
April 21, 2010
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April 21, 2010
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April 21, 2010
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April 21, 2010
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April 21, 2010
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April 21, 2010
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Henri Verbeet : wined3d: Move location loading and modification together in IWineD3DDeviceImpl_ClearSurface ().
by Alexandre Julliard April 21, 2010
by Alexandre Julliard April 21, 2010
April 21, 2010
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