Rico Schüller : d3d10: Add a stub ID3D10ReflectShader implementation.
by Alexandre Julliard July 23, 2010
by Alexandre Julliard July 23, 2010
July 23, 2010
1
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Rico Schüller : d3d10: Add the ID3D10ShaderReflectionVariable interface.
by Alexandre Julliard July 23, 2010
by Alexandre Julliard July 23, 2010
July 23, 2010
1
0
Michael Stefaniuc : oleaut32/tests: Use IsEqualIID instead of memcmp to compare REFIIDs.
by Alexandre Julliard July 23, 2010
by Alexandre Julliard July 23, 2010
July 23, 2010
1
0
Henri Verbeet : wined3d: Clear all render targets in an MRT setup.
by Alexandre Julliard July 23, 2010
by Alexandre Julliard July 23, 2010
July 23, 2010
1
0
Rico Schüller : d3d10: Add the ID3D10ShaderReflectionType interface.
by Alexandre Julliard July 23, 2010
by Alexandre Julliard July 23, 2010
July 23, 2010
1
0
Henri Verbeet : wined3d: Avoid loading the destination surface in stretch_rect_fbo() if it will be completely overwritten.
by Alexandre Julliard July 23, 2010
by Alexandre Julliard July 23, 2010
July 23, 2010
1
0
Henri Verbeet : d3d9/tests: Add a test for clearing render targets in an MRT.
by Alexandre Julliard July 23, 2010
by Alexandre Julliard July 23, 2010
July 23, 2010
1
0
Henri Verbeet : d3d9/tests: Introduce a vertex shader to the MRT test.
by Alexandre Julliard July 23, 2010
by Alexandre Julliard July 23, 2010
July 23, 2010
1
0
Hans Leidekker : msi: Warn if a transform file cannot be opened.
by Alexandre Julliard July 23, 2010
by Alexandre Julliard July 23, 2010
July 23, 2010
1
0
Michael Stefaniuc : ole32: Use IsEqualIID instead of memcmp to compare REFIIDs.
by Alexandre Julliard July 23, 2010
by Alexandre Julliard July 23, 2010
July 23, 2010
1
0