wine-commits@list.winehq.org
August 2010
- 2 participants
- 884 discussions
Alexandre Julliard : d3dx9: Use float instead of long in the spec files for 32-bit floating point values .
by Alexandre Julliard Aug. 31, 2010
by Alexandre Julliard Aug. 31, 2010
Aug. 31, 2010
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Alexandre Julliard : d3dx10: Use float instead of long in the spec files for 32-bit floating point values .
by Alexandre Julliard Aug. 31, 2010
by Alexandre Julliard Aug. 31, 2010
Aug. 31, 2010
1
0
Alexandre Julliard : gdi32: Use float instead of long in the spec file for 32-bit floating point values .
by Alexandre Julliard Aug. 31, 2010
by Alexandre Julliard Aug. 31, 2010
Aug. 31, 2010
1
0
Alexandre Julliard : gdiplus: Use float instead of long in the spec file for 32-bit floating point values .
by Alexandre Julliard Aug. 31, 2010
by Alexandre Julliard Aug. 31, 2010
Aug. 31, 2010
1
0
Alexandre Julliard : oleaut32: Use float instead of long in the spec file for 32-bit floating point values .
by Alexandre Julliard Aug. 31, 2010
by Alexandre Julliard Aug. 31, 2010
Aug. 31, 2010
1
0
Alexandre Julliard : d3drm: Use float instead of long in the spec file for 32-bit floating point values .
by Alexandre Julliard Aug. 31, 2010
by Alexandre Julliard Aug. 31, 2010
Aug. 31, 2010
1
0
Alexandre Julliard : oleaut32: Use int64 in the spec file for 64-bit integers.
by Alexandre Julliard Aug. 31, 2010
by Alexandre Julliard Aug. 31, 2010
Aug. 31, 2010
1
0
Alexandre Julliard : msvcrt: Use int64 in the spec file for 64-bit integers .
by Alexandre Julliard Aug. 31, 2010
by Alexandre Julliard Aug. 31, 2010
Aug. 31, 2010
1
0
Alexandre Julliard : msvcrt: Use float instead of long in the spec file for 32-bit floating point values .
by Alexandre Julliard Aug. 31, 2010
by Alexandre Julliard Aug. 31, 2010
Aug. 31, 2010
1
0
Alexandre Julliard : ntdll: Use int64 in the spec file for 64-bit integers.
by Alexandre Julliard Aug. 31, 2010
by Alexandre Julliard Aug. 31, 2010
Aug. 31, 2010
1
0