wine-commits@list.winehq.org
September 2010
- 2 participants
- 852 discussions
Thomas Mullaly : urlmon: Implemented IUriBuilder_{Get/Set}Fragment.
by Alexandre Julliard Sept. 6, 2010
by Alexandre Julliard Sept. 6, 2010
Sept. 6, 2010
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Henri Verbeet : wined3d: Don't overwrite the offscreen depth/ stencil surface with undefined data in surface_load_ds_location().
by Alexandre Julliard Sept. 6, 2010
by Alexandre Julliard Sept. 6, 2010
Sept. 6, 2010
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Louis Lenders : kernel32: Change SetHandleCount to match behaviour on versions >WINNT.
by Alexandre Julliard Sept. 6, 2010
by Alexandre Julliard Sept. 6, 2010
Sept. 6, 2010
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Henri Verbeet : wined3d: Do not call device_switch_onscreen_ds() while under the GL lock.
by Alexandre Julliard Sept. 6, 2010
by Alexandre Julliard Sept. 6, 2010
Sept. 6, 2010
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Henri Verbeet : wined3d: Translate before scaling for rhw as well in transform_projection().
by Alexandre Julliard Sept. 6, 2010
by Alexandre Julliard Sept. 6, 2010
Sept. 6, 2010
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Sept. 6, 2010
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Sept. 6, 2010
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Sept. 6, 2010
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Henri Verbeet : d3d8: An invalid shader version isn't an internal error.
by Alexandre Julliard Sept. 6, 2010
by Alexandre Julliard Sept. 6, 2010
Sept. 6, 2010
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