wine-commits@list.winehq.org
November 2011
- 2 participants
- 852 discussions
Henri Verbeet : wined3d: Introduce a "state" variable in shader_glsl_load_constants().
by Alexandre Julliard Nov. 14, 2011
by Alexandre Julliard Nov. 14, 2011
Nov. 14, 2011
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Henri Verbeet : wined3d: Get rid of the winetexturestates typedef.
by Alexandre Julliard Nov. 14, 2011
by Alexandre Julliard Nov. 14, 2011
Nov. 14, 2011
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Nov. 14, 2011
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Francois Gouget : include: Update commctrl. rh and remove duplication with commctrl.h.
by Alexandre Julliard Nov. 14, 2011
by Alexandre Julliard Nov. 14, 2011
Nov. 14, 2011
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Stefan Dösinger : ddraw/tests: Add a test for YV12 partial block locks and lock offsets.
by Alexandre Julliard Nov. 14, 2011
by Alexandre Julliard Nov. 14, 2011
Nov. 14, 2011
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Nov. 14, 2011
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Henri Verbeet : wined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TYPE typedef.
by Alexandre Julliard Nov. 14, 2011
by Alexandre Julliard Nov. 14, 2011
Nov. 14, 2011
1
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Henri Verbeet : wined3d: x11_copy_to_screen() shouldn' t be called on mapped surfaces.
by Alexandre Julliard Nov. 14, 2011
by Alexandre Julliard Nov. 14, 2011
Nov. 14, 2011
1
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Matteo Bruni : wined3d: Skip blending test on some texture formats.
by Alexandre Julliard Nov. 14, 2011
by Alexandre Julliard Nov. 14, 2011
Nov. 14, 2011
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Nov. 14, 2011
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