wine-commits@list.winehq.org
March 2011
- 2 participants
- 849 discussions
Rico Schüller : d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByName().
by Alexandre Julliard March 1, 2011
by Alexandre Julliard March 1, 2011
March 1, 2011
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March 1, 2011
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Alexandre Julliard : server: Fill the key state in mouse events from the server-side state.
by Alexandre Julliard March 1, 2011
by Alexandre Julliard March 1, 2011
March 1, 2011
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Alexandre Julliard : server: Maintain the "set since last time" bit for the global keystate.
by Alexandre Julliard March 1, 2011
by Alexandre Julliard March 1, 2011
March 1, 2011
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Alexandre Julliard : winex11: Pass a window handle for keyboard hardware messages too.
by Alexandre Julliard March 1, 2011
by Alexandre Julliard March 1, 2011
March 1, 2011
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Alexandre Julliard : user32: Retrieve the current cursor position from the server.
by Alexandre Julliard March 1, 2011
by Alexandre Julliard March 1, 2011
March 1, 2011
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Alexandre Julliard : server: Don' t pass a thread id to send_hardware_message, determine it from the window.
by Alexandre Julliard March 1, 2011
by Alexandre Julliard March 1, 2011
March 1, 2011
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Alexandre Julliard : user32: Retrieve the key state for GetAsyncKeyState from the server.
by Alexandre Julliard March 1, 2011
by Alexandre Julliard March 1, 2011
March 1, 2011
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