Henri Verbeet : d3d9: Implement IDirect3DVolume9 private data handling on top of wined3d_resource .
by Alexandre Julliard June 23, 2011
by Alexandre Julliard June 23, 2011
June 23, 2011
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Henri Verbeet : d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource .
by Alexandre Julliard June 23, 2011
by Alexandre Julliard June 23, 2011
June 23, 2011
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Henri Verbeet : wined3d: Make the wined3d_shader_context shader pointer const.
by Alexandre Julliard June 23, 2011
by Alexandre Julliard June 23, 2011
June 23, 2011
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Henri Verbeet : wined3d: Make the device and target parameters to FindContext() const.
by Alexandre Julliard June 23, 2011
by Alexandre Julliard June 23, 2011
June 23, 2011
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Aric Stewart : usp10: Non modern Indic fonts want blwf applied pre and post base.
by Alexandre Julliard June 23, 2011
by Alexandre Julliard June 23, 2011
June 23, 2011
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Travis Athougies : d3dx9_36/tests: Fixed constant table sizes in shader.c.
by Alexandre Julliard June 23, 2011
by Alexandre Julliard June 23, 2011
June 23, 2011
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Aric Stewart : usp10: Update Indic framework to handle non-modern fonts.
by Alexandre Julliard June 23, 2011
by Alexandre Julliard June 23, 2011
June 23, 2011
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Travis Athougies : d3dx9_36/tests: Added tests for constant table samplers.
by Alexandre Julliard June 23, 2011
by Alexandre Julliard June 23, 2011
June 23, 2011
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Travis Athougies : d3dx9_36: Implemented support for samplers in ID3DXConstantTable.
by Alexandre Julliard June 23, 2011
by Alexandre Julliard June 23, 2011
June 23, 2011
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