July 20, 2011
1
0
Rico Schüller : d3dx9: Implement ID3DXBaseEffect:: SetTexture().
by Alexandre Julliard July 20, 2011
by Alexandre Julliard July 20, 2011
July 20, 2011
1
0
Stefan Dösinger : wined3d: Don' t apply and invalidate the framebuffer when clearing the device's fb.
by Alexandre Julliard July 20, 2011
by Alexandre Julliard July 20, 2011
July 20, 2011
1
0
July 20, 2011
1
0
July 20, 2011
1
0
Jay Yang : shell32: Make ISFHelper_fnCopyItems actually copy the items.
by Alexandre Julliard July 20, 2011
by Alexandre Julliard July 20, 2011
July 20, 2011
1
0
Bernhard Loos : server: Check for STATUS_OBJECT_TYPE_MISMATCH before STATUS_ACCESS_DENIED in get_handle_obj .
by Alexandre Julliard July 20, 2011
by Alexandre Julliard July 20, 2011
July 20, 2011
1
0
Dmitry Timoshkov : kernel32: Add a test how PE section characteristics get mapped into memory page access , make it pass under Wine.
by Alexandre Julliard July 20, 2011
by Alexandre Julliard July 20, 2011
July 20, 2011
1
0
Vincent Povirk : shell32: Include NULL terminators in the lengths used by SHELL_ArgifyW.
by Alexandre Julliard July 20, 2011
by Alexandre Julliard July 20, 2011
July 20, 2011
1
0
Alexandre Julliard : gdi32: Add a special case for converting dibs to 1-bpp using the background color .
by Alexandre Julliard July 20, 2011
by Alexandre Julliard July 20, 2011
July 20, 2011
1
0