wine-commits@list.winehq.org
August 2011
- 2 participants
- 770 discussions
Henri Verbeet : wined3d: Make the shader parameter to shader_glsl_generate_vshader() const.
by Alexandre Julliard Aug. 23, 2011
by Alexandre Julliard Aug. 23, 2011
Aug. 23, 2011
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Henri Verbeet : wined3d: Make some parameters to get_glsl_program_entry() const.
by Alexandre Julliard Aug. 23, 2011
by Alexandre Julliard Aug. 23, 2011
Aug. 23, 2011
1
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Henri Verbeet : wined3d: Just call resource_unload() in updateSurfaceDesc() .
by Alexandre Julliard Aug. 23, 2011
by Alexandre Julliard Aug. 23, 2011
Aug. 23, 2011
1
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Henri Verbeet : wined3d: Introduce a function to update a swapchain' s render_to_fbo field.
by Alexandre Julliard Aug. 23, 2011
by Alexandre Julliard Aug. 23, 2011
Aug. 23, 2011
1
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Henri Verbeet : wined3d: Only delete the GL contexts after unloading resources in wined3d_device_reset ().
by Alexandre Julliard Aug. 23, 2011
by Alexandre Julliard Aug. 23, 2011
Aug. 23, 2011
1
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Henri Verbeet : wined3d: Make the shader parameter to shader_glsl_generate_pshader() const.
by Alexandre Julliard Aug. 23, 2011
by Alexandre Julliard Aug. 23, 2011
Aug. 23, 2011
1
0
Henri Verbeet : wined3d: Rename WineD3D_ChoosePixelFormat() to context_choose_pixel_format().
by Alexandre Julliard Aug. 23, 2011
by Alexandre Julliard Aug. 23, 2011
Aug. 23, 2011
1
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Nikolay Sivov : msxml3/mxnamespace: Implement declarePrefix() and getDeclaredPrefix().
by Alexandre Julliard Aug. 23, 2011
by Alexandre Julliard Aug. 23, 2011
Aug. 23, 2011
1
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Aug. 23, 2011
1
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Nikolay Sivov : msxml3/mxnamespace: Support prefix override mode.
by Alexandre Julliard Aug. 23, 2011
by Alexandre Julliard Aug. 23, 2011
Aug. 23, 2011
1
0