wine-commits@list.winehq.org
August 2011
- 2 participants
- 770 discussions
Huw Davies : gdi32: Change the object-level brush function to accept a stand-alone dib and a separate clip region .
by Alexandre Julliard Aug. 22, 2011
by Alexandre Julliard Aug. 22, 2011
Aug. 22, 2011
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Huw Davies : gdi32: Move to using a multi-line pen object-level function.
by Alexandre Julliard Aug. 22, 2011
by Alexandre Julliard Aug. 22, 2011
Aug. 22, 2011
1
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Huw Davies : gdi32: Use the gdi_image_bits structure to maintain the dib driver's bits.
by Alexandre Julliard Aug. 22, 2011
by Alexandre Julliard Aug. 22, 2011
Aug. 22, 2011
1
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Huw Davies : gdi32: Use the dib driver GetImage and PutImage implementations in GetBitmapBits and SetBitmapBits when appropriate .
by Alexandre Julliard Aug. 22, 2011
by Alexandre Julliard Aug. 22, 2011
Aug. 22, 2011
1
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Aug. 22, 2011
1
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Huw Davies : gdi32: Avoid directly accessing the bits ptr where possible.
by Alexandre Julliard Aug. 22, 2011
by Alexandre Julliard Aug. 22, 2011
Aug. 22, 2011
1
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Henri Verbeet : wined3d: Directly call surface_cpu_blt() in cpu_blit_color_fill().
by Alexandre Julliard Aug. 22, 2011
by Alexandre Julliard Aug. 22, 2011
Aug. 22, 2011
1
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Huw Davies : gdi32: Add a helper to retrieve the bitmap functions.
by Alexandre Julliard Aug. 22, 2011
by Alexandre Julliard Aug. 22, 2011
Aug. 22, 2011
1
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Henri Verbeet : wined3d: Move FBO based color blits from IWineD3DSurfaceImpl_BltOverride() to wined3d_surface_blt().
by Alexandre Julliard Aug. 22, 2011
by Alexandre Julliard Aug. 22, 2011
Aug. 22, 2011
1
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Henri Verbeet : wined3d: Move surface_color_fill() based color fills from IWineD3DSurfaceImpl_BltOverride() to wined3d_surface_blt().
by Alexandre Julliard Aug. 22, 2011
by Alexandre Julliard Aug. 22, 2011
Aug. 22, 2011
1
0