wine-commits@list.winehq.org
October 2012
- 2 participants
- 960 discussions
Oct. 10, 2012
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Nikolay Sivov : dwrite: Added IDWriteTextFormat stub implementation.
by Alexandre Julliard Oct. 10, 2012
by Alexandre Julliard Oct. 10, 2012
Oct. 10, 2012
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Oct. 10, 2012
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Oct. 10, 2012
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Alexandre Julliard : winex11: Create a surface even for OpenGL windows, to allow painting the non-client area.
by Alexandre Julliard Oct. 10, 2012
by Alexandre Julliard Oct. 10, 2012
Oct. 10, 2012
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Henri Verbeet : wined3d: Implement WINED3DSIH_IADD in the GLSL shader backend.
by Alexandre Julliard Oct. 10, 2012
by Alexandre Julliard Oct. 10, 2012
Oct. 10, 2012
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Christian Costa : quartz: Use target rect if set otherwise default to source rect in VideoRenderer_AutoShowWindow .
by Alexandre Julliard Oct. 10, 2012
by Alexandre Julliard Oct. 10, 2012
Oct. 10, 2012
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Christian Costa : quartz: Don' t say we have a menu to AdjustWindowRectEx since the created window doesn' t have one.
by Alexandre Julliard Oct. 10, 2012
by Alexandre Julliard Oct. 10, 2012
Oct. 10, 2012
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Alexandre Julliard : user32: Don' t use the window surface when the pixel format was set.
by Alexandre Julliard Oct. 10, 2012
by Alexandre Julliard Oct. 10, 2012
Oct. 10, 2012
1
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Henri Verbeet : wined3d: Implement WINED3DSIH_BREAKP in the GLSL shader backend.
by Alexandre Julliard Oct. 10, 2012
by Alexandre Julliard Oct. 10, 2012
Oct. 10, 2012
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0