wine-commits@list.winehq.org
December 2012
- 2 participants
- 549 discussions
Henri Verbeet : d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilState().
by Alexandre Julliard Dec. 14, 2012
by Alexandre Julliard Dec. 14, 2012
Dec. 14, 2012
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Henri Verbeet : d3d10core: Only create unique depthstencil state objects.
by Alexandre Julliard Dec. 14, 2012
by Alexandre Julliard Dec. 14, 2012
Dec. 14, 2012
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Francois Gouget : d3dx9_36/tests: Skip some tests when DXT5 textures are not supported.
by Alexandre Julliard Dec. 14, 2012
by Alexandre Julliard Dec. 14, 2012
Dec. 14, 2012
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Piotr Caban : msvcrt: Fixed wildcard expanding when path is specified in __getmainargs.
by Alexandre Julliard Dec. 14, 2012
by Alexandre Julliard Dec. 14, 2012
Dec. 14, 2012
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Piotr Caban : msvcrt: Support expand_wildcards parameter in __wgetmainargs function.
by Alexandre Julliard Dec. 14, 2012
by Alexandre Julliard Dec. 14, 2012
Dec. 14, 2012
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Christian Costa : d3drm: Handle texture load proc when loading mesh data.
by Alexandre Julliard Dec. 14, 2012
by Alexandre Julliard Dec. 14, 2012
Dec. 14, 2012
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Dec. 14, 2012
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Daniel Jelinski : msi: Do not convert MaskedEdit contents to uppercase.
by Alexandre Julliard Dec. 14, 2012
by Alexandre Julliard Dec. 14, 2012
Dec. 14, 2012
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