Detlef Riekenberg : ntdll/tests: Add tests for NtGetCurrentProcessorNumber.
by Alexandre Julliard May 21, 2012
by Alexandre Julliard May 21, 2012
May 21, 2012
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Józef Kucia : d3dx9/tests: Use more common formats for surfaces in DXTn tests.
by Alexandre Julliard May 21, 2012
by Alexandre Julliard May 21, 2012
May 21, 2012
1
0
Józef Kucia : d3dx9/tests: Do not release a texture when it wasn't created.
by Alexandre Julliard May 21, 2012
by Alexandre Julliard May 21, 2012
May 21, 2012
1
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Józef Kucia : d3dx9: Correctly check if a cube texture is dynamic in D3DXCreateCubeTextureFromFileInMemoryEx .
by Alexandre Julliard May 21, 2012
by Alexandre Julliard May 21, 2012
May 21, 2012
1
0
Detlef Riekenberg : ntdll: Implement NtGetCurrentProcessorNumber.
by Alexandre Julliard May 21, 2012
by Alexandre Julliard May 21, 2012
May 21, 2012
1
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Detlef Riekenberg : ntdll: Use ThreadAffinityMask for NtGetCurrentProcessorNumber.
by Alexandre Julliard May 21, 2012
by Alexandre Julliard May 21, 2012
May 21, 2012
1
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Józef Kucia : d3dx9: Correctly check if a texture is dynamic in D3DXCreateTextureFromFileInMemoryEx .
by Alexandre Julliard May 21, 2012
by Alexandre Julliard May 21, 2012
May 21, 2012
1
0
1
0
May 18, 2012
1
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Aric Stewart : wineqtdecoder: Implement a stub for DataHPlaybackHints64.
by Alexandre Julliard May 18, 2012
by Alexandre Julliard May 18, 2012
May 18, 2012
1
0