Andrew Eikum : dsound: Ensure primary buffer' s buffer is large enough to hold the entire prebuffer.
by Alexandre Julliard May 14, 2012
by Alexandre Julliard May 14, 2012
May 14, 2012
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Andrew Eikum : dsound: Express buffer positions in terms of bytes, not fragments.
by Alexandre Julliard May 14, 2012
by Alexandre Julliard May 14, 2012
May 14, 2012
1
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Andrew Eikum : dsound: Base fragment size off of the MMDevice's period.
by Alexandre Julliard May 14, 2012
by Alexandre Julliard May 14, 2012
May 14, 2012
1
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Józef Kucia : d3dx9: Forward D3DXCreateCubeTextureFromFile functions to D3DXCreateCubeTextureFromFileInMemoryEx .
by Alexandre Julliard May 14, 2012
by Alexandre Julliard May 14, 2012
May 14, 2012
1
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Józef Kucia : d3dx9: Add DDS support in D3DXCreateTextureFromFile functions.
by Alexandre Julliard May 14, 2012
by Alexandre Julliard May 14, 2012
May 14, 2012
1
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Andrew Eikum : dsound: Remove minlen, since we always mix full chunks anyway.
by Alexandre Julliard May 14, 2012
by Alexandre Julliard May 14, 2012
May 14, 2012
1
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Alexandre Julliard : ole32: Add a NULL pointer check in CoDisconnectObject.
by Alexandre Julliard May 14, 2012
by Alexandre Julliard May 14, 2012
May 14, 2012
1
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Józef Kucia : d3dx9: Properly check if a texture is lockable in D3DXCreateTextureFromFileInMemoryEx .
by Alexandre Julliard May 14, 2012
by Alexandre Julliard May 14, 2012
May 14, 2012
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1
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Jacek Caban : mshtml: Always use English locale in document_write to perform type conversion.
by Alexandre Julliard May 14, 2012
by Alexandre Julliard May 14, 2012
May 14, 2012
1
0