Alexandre Julliard : opengl32: Add a mechanism for managing different types of OpenGL handles.
by Alexandre Julliard July 20, 2012
by Alexandre Julliard July 20, 2012
July 20, 2012
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Alexandre Julliard : winex11: Remove unused fields in the PBuffer object.
by Alexandre Julliard July 20, 2012
by Alexandre Julliard July 20, 2012
July 20, 2012
1
0
Alexandre Julliard : winex11: Get rid of the glGetIntegerv wrapper.
by Alexandre Julliard July 20, 2012
by Alexandre Julliard July 20, 2012
July 20, 2012
1
0
1
0
July 20, 2012
1
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Henri Verbeet : wined3d: Convert some uppercase hex constants to lowercase.
by Alexandre Julliard July 20, 2012
by Alexandre Julliard July 20, 2012
July 20, 2012
1
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Alexandre Julliard : opengl32: Add supported wgl extension functions to the OpenGL function table.
by Alexandre Julliard July 20, 2012
by Alexandre Julliard July 20, 2012
July 20, 2012
1
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Alexandre Julliard : opengl32: Move the wgl functions to the main OpenGL function table.
by Alexandre Julliard July 20, 2012
by Alexandre Julliard July 20, 2012
July 20, 2012
1
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Alexandre Julliard : opengl32: Declare input pointers as const in function prototypes.
by Alexandre Julliard July 20, 2012
by Alexandre Julliard July 20, 2012
July 20, 2012
1
0
July 19, 2012
1
0