Henri Verbeet : d3d10: Add support for parsing stencil reference values to parse_fx10_object().
by Alexandre Julliard July 18, 2012
by Alexandre Julliard July 18, 2012
July 18, 2012
1
0
Alexandre Julliard : opengl32: Call standard OpenGL functions through the TEB function table.
by Alexandre Julliard July 18, 2012
by Alexandre Julliard July 18, 2012
July 18, 2012
1
0
Alexandre Julliard : winex11: Fill a function table with the standard OpenGL functions and store it in the TEB .
by Alexandre Julliard July 18, 2012
by Alexandre Julliard July 18, 2012
July 18, 2012
1
0
Alexandre Julliard : opengl32: Generate a header file containing function tables for all OpenGL functions .
by Alexandre Julliard July 18, 2012
by Alexandre Julliard July 18, 2012
July 18, 2012
1
0
Alexandre Julliard : opengl32: Call OpenGL extension functions through the TEB function table.
by Alexandre Julliard July 18, 2012
by Alexandre Julliard July 18, 2012
July 18, 2012
1
0
Alexandre Julliard : user32/tests: Try to fix a test that frequently fails on Windows.
by Alexandre Julliard July 18, 2012
by Alexandre Julliard July 18, 2012
July 18, 2012
1
0
July 18, 2012
1
0
July 18, 2012
1
0
Alexandre Julliard : opengl32: Call all OpenGL functions through the current context table and don' t link against libGL.
by Alexandre Julliard July 18, 2012
by Alexandre Julliard July 18, 2012
July 18, 2012
1
0
Alexandre Julliard : opengl32: Redirect standard OpenGL functions through the TEB function table.
by Alexandre Julliard July 18, 2012
by Alexandre Julliard July 18, 2012
July 18, 2012
1
0