wine-commits@list.winehq.org
September 2012
- 2 participants
- 828 discussions
Nikolay Sivov : mlang: Forward GetFamilyCodePage() to IMultiLanguage3 implementation.
by Alexandre Julliard Sept. 25, 2012
by Alexandre Julliard Sept. 25, 2012
Sept. 25, 2012
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Nikolay Sivov : mlang: Forward GetRfc1766FromLcid() to IMultiLanguage3 implementation.
by Alexandre Julliard Sept. 25, 2012
by Alexandre Julliard Sept. 25, 2012
Sept. 25, 2012
1
0
Henri Verbeet : wined3d: Take the data type of registers into account in the GLSL shader backend.
by Alexandre Julliard Sept. 25, 2012
by Alexandre Julliard Sept. 25, 2012
Sept. 25, 2012
1
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Nikolay Sivov : mlang: Move IUnknown implementation to IMultiLanguage3 interface implementation and forward to it .
by Alexandre Julliard Sept. 25, 2012
by Alexandre Julliard Sept. 25, 2012
Sept. 25, 2012
1
0
Nikolay Sivov : mlang: Forward IsConvertible() to IMultiLanguage3 implementation.
by Alexandre Julliard Sept. 25, 2012
by Alexandre Julliard Sept. 25, 2012
Sept. 25, 2012
1
0
Henri Verbeet : d3d10: Store shaders directly in d3d10_effect_object.
by Alexandre Julliard Sept. 25, 2012
by Alexandre Julliard Sept. 25, 2012
Sept. 25, 2012
1
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Henri Verbeet : d3d10: Store shader variables in d3d10_effect_pass instead of d3d10_effect_object .
by Alexandre Julliard Sept. 25, 2012
by Alexandre Julliard Sept. 25, 2012
Sept. 25, 2012
1
0
Henri Verbeet : wined3d: wined3d_device_set_pixel_shader() never fails.
by Alexandre Julliard Sept. 25, 2012
by Alexandre Julliard Sept. 25, 2012
Sept. 25, 2012
1
0
Józef Kucia : d3dx9: Implement conversion from D3DFORMAT to DDS pixel format for RGB pixel formats .
by Alexandre Julliard Sept. 24, 2012
by Alexandre Julliard Sept. 24, 2012
Sept. 24, 2012
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Sept. 24, 2012
1
0