wine-commits@list.winehq.org
April 2013
- 2 participants
- 579 discussions
Henri Verbeet : wined3d: Simplify DISCARD / READONLY handling in wined3d_buffer_map() a bit.
by Alexandre Julliard April 16, 2013
by Alexandre Julliard April 16, 2013
April 16, 2013
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Ken Thomases : winemac: Refactor WineApplication class to separate most logic into a controller class .
by Alexandre Julliard April 16, 2013
by Alexandre Julliard April 16, 2013
April 16, 2013
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0
April 16, 2013
1
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Ken Thomases : loader: On Mac, if Wine is already on secondary thread, don' t reserve it for the system frameworks.
by Alexandre Julliard April 16, 2013
by Alexandre Julliard April 16, 2013
April 16, 2013
1
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April 16, 2013
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Henri Verbeet : wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsB ().
by Alexandre Julliard April 16, 2013
by Alexandre Julliard April 16, 2013
April 16, 2013
1
0
Ken Thomases : libwine: Add libwine's directory (@loader_path) to rpath.
by Alexandre Julliard April 16, 2013
by Alexandre Julliard April 16, 2013
April 16, 2013
1
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Jacek Caban : mshtml: Added IHTMLWindow2::close partial implementation.
by Alexandre Julliard April 15, 2013
by Alexandre Julliard April 15, 2013
April 15, 2013
1
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Stefan Dösinger : wined3d: Use the np2_fixup to find out if a RECT texture is used.
by Alexandre Julliard April 15, 2013
by Alexandre Julliard April 15, 2013
April 15, 2013
1
0