Henri Verbeet : wined3d: Get rid of the unused "half" GLSL variable in shader_glsl_ffp_vertex_lighting().
by Alexandre Julliard May 31, 2013
by Alexandre Julliard May 31, 2013
May 31, 2013
1
0
Aric Stewart : macdrv: Rework the way we handle cursor position and composition text.
by Alexandre Julliard May 30, 2013
by Alexandre Julliard May 30, 2013
May 30, 2013
1
0
Matěj Laitl : gdi32: More specific error messages in osmesa opengl initialization.
by Alexandre Julliard May 30, 2013
by Alexandre Julliard May 30, 2013
May 30, 2013
1
0
Dmitry Timoshkov : ole32: Add a couple more defaulthandler tests.
by Alexandre Julliard May 30, 2013
by Alexandre Julliard May 30, 2013
May 30, 2013
1
0
Alistair Leslie-Hughes : oledb32: Implement GetConversionSize, DBTYPE_VARIANT(VT_ARRAY|VT_UI1)->DBTYPE_BYTES.
by Alexandre Julliard May 30, 2013
by Alexandre Julliard May 30, 2013
May 30, 2013
1
0
Alistair Leslie-Hughes : oledb32: Pass the correct value to SafeArrayPutElement.
by Alexandre Julliard May 30, 2013
by Alexandre Julliard May 30, 2013
May 30, 2013
1
0
Francois Gouget : wined3d: Add a trailing '\n' to a shader_addline() call.
by Alexandre Julliard May 30, 2013
by Alexandre Julliard May 30, 2013
May 30, 2013
1
0
May 30, 2013
1
0
Alistair Leslie-Hughes : oledb32: Implement DataConvert DBTYPE_VARIANT-> DBTYPE_BYTES.
by Alexandre Julliard May 30, 2013
by Alexandre Julliard May 30, 2013
May 30, 2013
1
0
Fabian Müntefering : dwrite: Added missing JUSTIFIED text alignment mode.
by Alexandre Julliard May 30, 2013
by Alexandre Julliard May 30, 2013
May 30, 2013
1
0