June 14, 2013
1
0
Hans Leidekker : wbemprox: Implement Win32_NetworkAdapter.PhysicalAdapter.
by Alexandre Julliard June 14, 2013
by Alexandre Julliard June 14, 2013
June 14, 2013
1
0
Hans Leidekker : wbemprox: Implement Win32_OperatingSystem.Locale.
by Alexandre Julliard June 14, 2013
by Alexandre Julliard June 14, 2013
June 14, 2013
1
0
Hans Leidekker : wbemprox: Implement Win32_OperatingSystem.CountryCode.
by Alexandre Julliard June 14, 2013
by Alexandre Julliard June 14, 2013
June 14, 2013
1
0
Hans Leidekker : wbemprox: Implement Win32_Processor.NumberOfCores.
by Alexandre Julliard June 14, 2013
by Alexandre Julliard June 14, 2013
June 14, 2013
1
0
Hans Leidekker : wbemprox: Implement Win32_VideoController.AdapterDACType.
by Alexandre Julliard June 14, 2013
by Alexandre Julliard June 14, 2013
June 14, 2013
1
0
Henri Verbeet : wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
by Alexandre Julliard June 14, 2013
by Alexandre Julliard June 14, 2013
June 14, 2013
1
0
Hans Leidekker : wbemprox: Always use resize_table to allocate memory for table data.
by Alexandre Julliard June 14, 2013
by Alexandre Julliard June 14, 2013
June 14, 2013
1
0
Hans Leidekker : wbemprox: Override variant conversion for Win32_VideoController.AdapterRAM.
by Alexandre Julliard June 14, 2013
by Alexandre Julliard June 14, 2013
June 14, 2013
1
0
Dmitry Timoshkov : oleaut32: Do not rely on vtable placement in the implementation structure.
by Alexandre Julliard June 14, 2013
by Alexandre Julliard June 14, 2013
June 14, 2013
1
0