wine-commits@list.winehq.org
August 2013
- 2 participants
- 461 discussions
Henri Verbeet : wined3d: Avoid looking up shaders for shader stages that didn't change.
by Alexandre Julliard Aug. 21, 2013
by Alexandre Julliard Aug. 21, 2013
Aug. 21, 2013
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Ken Thomases : winemac: Always trace arguments in macdrv_ShowWindow().
by Alexandre Julliard Aug. 21, 2013
by Alexandre Julliard Aug. 21, 2013
Aug. 21, 2013
1
0
Aug. 21, 2013
1
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Fabrice Bauzac : winmm: Fix WOD_Open() WID_Open() WAVE_MAPPER no-device case.
by Alexandre Julliard Aug. 21, 2013
by Alexandre Julliard Aug. 21, 2013
Aug. 21, 2013
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Henri Verbeet : wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_stream_source_freq ().
by Alexandre Julliard Aug. 21, 2013
by Alexandre Julliard Aug. 21, 2013
Aug. 21, 2013
1
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Ken Thomases : winemac: Improve tracing in sync_window_position() to include adjusted frame.
by Alexandre Julliard Aug. 21, 2013
by Alexandre Julliard Aug. 21, 2013
Aug. 21, 2013
1
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Henri Verbeet : wined3d: Handle NP2 fixup updates in shader_load_constants( ).
by Alexandre Julliard Aug. 21, 2013
by Alexandre Julliard Aug. 21, 2013
Aug. 21, 2013
1
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Ken Thomases : winemac: Create 1x1 Cocoa window with empty shape for zero-sized Win32 window.
by Alexandre Julliard Aug. 21, 2013
by Alexandre Julliard Aug. 21, 2013
Aug. 21, 2013
1
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Ken Thomases : winemac: Make cgrect_from_rect() preserve origin of empty rectangles.
by Alexandre Julliard Aug. 21, 2013
by Alexandre Julliard Aug. 21, 2013
Aug. 21, 2013
1
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Dmitry Timoshkov : ntdll/tests: Add a bunch of overlapped IO tests for files.
by Alexandre Julliard Aug. 20, 2013
by Alexandre Julliard Aug. 20, 2013
Aug. 20, 2013
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